

It’s been a really busy time for me, but I don’t mind, as long as I keep doing something I love. I also composed the main theme for the Steam survival hit called SCUM, and I’m currently working on another incubator game called Tormental, as well as writing tunes for our flagship title Serious Sam 4: Planet Badass. The dev team reused some of the old Serious Sam music, but I also composed several new boss tracks which resonated very well with faithful Serious Sam fans, as they were inspired by Serious Sam 3 boss tracks, featuring blazing guitars and epic beats. The game I Hate Running Backwardswas the first to come out of the incubator and was set in the Serious Sam universe. I’ve been doing music and sound effects for a Croteam Incubator, an initiative that Croteam started here in Croatia to help local underdog indie teams create and publish their own games. What projects have you been working on recently?
#SERIOUS SAM 2 MUSIC PS4#
And then I got my hands on a PS1 and that was a beginning of a beautiful friendship that’s still going strong, courtesy of PS4 Pro. Ever since I first picked up a gamepad (I think it was SNES that my neighbour had), I loved the feeling and got pretty proficient using gamepad as a controller.
#SERIOUS SAM 2 MUSIC PC#
Here comes blasphemy, since Croteam is primarily PC oriented – it’s Playstation.

But I also consider my DAW (Cubase) an instrument, and I’m so accustomed to working in it and use many creative MIDI manipulating tools that it features, so it has become an invaluable tool for me during the composing process. It’s easier to compose melodies and try different harmonies for me on a keyboard then on a guitar (or anything else).

I assume I’m not the only one who is doing initial music sketches using a piano (these days it’s a MIDI master keyboard to be more precise). You are a multi-instrumentalist but which instrument is your favourite and what’s been the most useful to you in your compositional work so far? Once we had the initial song, everything else fell into place and I was welcomed into team as “a new guy”, kind of a nickname that they still call me sometimes. The guys were searching for a musician who was flexible (and fast!), and with whom they could try various styles of music in search of a perfect fit for an Egyptian themed FPS, and I was bringing new tunes weekly. I was able to quickly rearrange and rework anything I recorded, which in the end was crucial for my collaboration with Croteam. Whilst being a student, I got a job to try and earn myself newer and better hardware, but in the end my parents saw my enthusiasm and bought me a new PC with a decent sound card (which was able to pull off only 1/100 of what I had in mind) but that was a start.īeing a pioneer of computer recording in Croatia had its benefits. What a revelation! That was, until I found out the limitations of my computer setup, which was a cold shower.
#SERIOUS SAM 2 MUSIC SOFTWARE#
I then discovered the existence of multitrack audio software Cool Edit Pro. So I set about finding some new and cheap ways to record everything I needed. Two hours later and I was out of available audio tracks, and my masterpiece was not even remotely finished. Being a student in a country where war literally just ended, I explored other ways of recording future #1 Billboard hits, and borrowed Tascam Portastudio from a friend of mine. If you wanted to have a decent sounding demo, you needed to spend some decent cash. The main problem at the time was studio costs. I dreamed of being a rock star, probably like every other college kid who plays the guitar, so I started several bands back in the nineties, having high hopes of reaching Wembley one day. How did you get into music composition for games?
